THREE.JS / FOUNDATIONS 15

Place, point, pinch.

The same spatial scene prepares for AR hit tests, VR controller rays, and tracked hands. This browser can exercise the fallback path while honestly reporting which immersive features need hardware.

Initializing spatial input—
Preparing XR spaces and desktop simulation…

Drag to orbit · click a tile · AR/VR buttons require compatible XR hardware

LAB 15 / SPATIAL INPUT