THREE.JS / FOUNDATIONS 15
Place, point, pinch.
The same spatial scene prepares for AR hit tests, VR controller rays, and tracked hands. This browser can exercise the fallback path while honestly reporting which immersive features need hardware.
Initializing spatial input—
Preparing XR spaces and desktop simulation…
desktop simulation
- mode
- Desktop
- selected
- None
- reticle
- Hidden
- controllers
- 0
- hands
- 0
- placed
- 0
session readiness
- XR API
- —
- immersive VR
- —
- immersive AR
- —
- hand tracking
- —
- hit test
- —
- depth sensing
- —
- reference space
- local-floor
- draw calls
- —
Feature support is checked where the browser exposes a reliable preflight.
Spatial lab initialization failed.
The renderer could not start.
Drag to orbit · click a tile · AR/VR buttons require compatible XR hardware
LAB 15 / SPATIAL INPUT