GALLERY CONTRACT / WEBGL POSTPROCESSING
Depth reveals contact.
A native WebGL2 study of screen-space ambient occlusion: the composer renders normals and depth, then SSAOPass evaluates and blurs local occlusion before the final output.
Preparing study—
Creating the RenderPass → SSAOPass → OutputPass graph…
- pipeline
- —
- output
- —
- kernel
- —
- targets
- —
- frame ms
- —
- sample avg/p95
- —
- owned
- —
SSAOPass owns normal/depth, AO, and blur targets; output mode changes readout without changing the source scene.
Study failed.The lesson could not initialize.
This procedural scene is a stable depth input. The selected evidence target is native SSAOPass ownership and output behavior—not official assets, exact page/pixel parity, or whole-example fidelity.
THREE.JS FOUNDATIONS / SSAO PASS