GALLERY CONTRACT / WEBGL POSTPROCESSING

Depth reveals contact.

A native WebGL2 study of screen-space ambient occlusion: the composer renders normals and depth, then SSAOPass evaluates and blurs local occlusion before the final output.

Preparing study—

Creating the RenderPass → SSAOPass → OutputPass graph…

This procedural scene is a stable depth input. The selected evidence target is native SSAOPass ownership and output behavior—not official assets, exact page/pixel parity, or whole-example fidelity.

THREE.JS FOUNDATIONS / SSAO PASS