GALLERY CONTRACT / WEBGL POSTPROCESSING
Reflections need a buffer.
A native WebGL2 study of screen-space reflections: SSRPass owns beauty, normal, metalness, reflection, blur, and history targets before the selected output is composed.
Preparing study—
Creating the SSRPass → OutputPass graph…
- pipeline
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- output
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- scope
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- targets
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- scale
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- frame ms
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- sample avg/p95
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- owned
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SSRPass owns beauty/depth, normal, metalness, SSR, blur, and optional bouncing targets; output mode changes the readout without changing scene ownership.
Study failed.The lesson could not initialize.
This procedural scene is a stable reflection input. The selected evidence target is native SSRPass ownership and output behavior—not official assets, exact page/pixel parity, or whole-example fidelity.
THREE.JS FOUNDATIONS / SSR PASS