GALLERY CONTRACT / WEBGL POSTPROCESSING

Reflections need a buffer.

A native WebGL2 study of screen-space reflections: SSRPass owns beauty, normal, metalness, reflection, blur, and history targets before the selected output is composed.

Preparing study—

Creating the SSRPass → OutputPass graph…

This procedural scene is a stable reflection input. The selected evidence target is native SSRPass ownership and output behavior—not official assets, exact page/pixel parity, or whole-example fidelity.

THREE.JS FOUNDATIONS / SSR PASS