THREE.JS / FOUNDATIONS 47
The shadow between pixels.
Shadow maps build the broad foundation. A depth raymarch adds the close, intricate contact detail that a light-space map alone cannot resolve.
Initializing SSS—
Preparing the depth and shadow pipeline…
screen-space shadow controls
- path
- —
- SSS scale
- —
- ray quality
- —
- temporal
- —
- draw calls
- —
- triangles
- —
- cpu ms
- —
- sample
- WAITING
The native route samples depth-raymarch and temporal work; the WebGL2 route samples the direct shadow-map baseline.
SSS initialization failed.
The screen-space shadow pipeline could not initialize.
SSS is a close-detail layer: long rays get expensive, off-screen occluders disappear, and temporal filtering can trade noise for ghosting.
LAB 47 / SCREEN-SPACE SHADOWS