THREE.JS / FOUNDATIONS 328

One binding. Three layers.

A core write-only storage-array texture receives deterministic values at (x, y, layer) coordinates. A separate storage buffer returns an independent checksum so array addressing and GPU readback are observable without requiring optional read/write storage-texture features.

Initializing array probe—
Checking WebGPU storage-array support and limits.

The route follows the official StorageArrayTexture, TextureNode.depth(), and Renderer.computeAsync/getArrayBufferAsync surfaces.

LAB 328 / STORAGE ARRAY TEXTURE