THREE.JS / WEBGL TEXTURE CONTRACT
Sampler policy changes the image before the material does.
The official texture-filtering example compares linear and nearest sampling in a scissor-split renderer. This study keeps the two-scene comparison and native Texture policy while using deterministic local fixtures.
- STATUS
- Preparing
- BACKEND
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- STATUS DETAIL
- Creating sampler fixtures.
- LEFT POLICY
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- RIGHT POLICY
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- TEXTURES
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- SAMPLE AVG / P95
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Minification, magnification, mip generation, wrapping, and anisotropy are native Texture properties. The official painting asset, exact labels/Stats/page/pixel fidelity, arbitrary device/compiler matrices, context loss, and whole-example fidelity remain separate.