THREE.JS / FOUNDATIONS 73
A texture is a graph input.
One deterministic canvas becomes a sampled node, then UV motion, grayscale, tint, contrast, roughness, and filtering reshape it live.
- vertices
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- draw calls
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- texture
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- material path
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- sampling path
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- backend
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Initializing
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Creating a sampled texture node and a WebGL2 comparison…
Drag to orbit · wheel to zoom · press R to reset
Compare storage texture compute
Texture graph error
LAB 73 / TEXTURE GRAPH