THREE.JS / FOUNDATIONS 73

A texture is a graph input.

One deterministic canvas becomes a sampled node, then UV motion, grayscale, tint, contrast, roughness, and filtering reshape it live.

vertices
—
draw calls
—
texture
—
material path
—
sampling path
—
backend
—
Initializing —

Creating a sampled texture node and a WebGL2 comparison…

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Compare storage texture compute
LAB 73 / TEXTURE GRAPH