THREE.JS / TEXTURES / PARTIAL UPDATE
Patch the surface.
A small source DataTexture is repainted and copied into a larger destination texture at explicit texel offsets. The destination remains one material map throughout.
Loading partial texturePreparing source and destination textures.
- backend
- WebGL2
- source
- —
- destination
- —
- last offset
- NOT COPIED
- copies
- 0
- source updates
- 0
- frames
- —
- sample avg / p95
- NOT RUN
Official checkerboard asset, random colors/offsets, exact page/pixel fidelity, copy-region driver inspection, device/compiler matrix, device-wide performance, native WebGPU parity, context-loss stress, and whole-example fidelity remain separate.