WEBGPU / TEXTURES / PARTIAL COPY

Patch the surface.

A deterministic 2×2 DataTexture is copied into a 4×4 destination at an explicit texel offset, then verified through GPU readback.

Loading partial copy—
Preparing the source, destination, and readback target.

The ?backend=webgl route exercises the same WebGPURenderer contract through WebGL2. Official gallery assets, page/pixel fidelity, device matrices, performance, context loss, and whole-example fidelity remain separate claims.

three.js lab / contract probe