GALLERY CONTRACT / WEBGL MATERIALS

Transform the sampler, not the mesh.

A native WebGL2 study of texture UV transforms: repeat and offset tile a source, rotation turns around a center, and the automatic and explicit matrix paths remain observable.

Preparing study—

Creating the texture transform graph…

This route preserves the source-backed texture transform contract with a local UV-grid CanvasTexture. The official UV-grid image, exact page/pixel fidelity, Stats/gui presentation, device/compiler coverage, and whole-example fidelity remain unverified.

THREE.JS FOUNDATIONS / TEXTURE ROTATION