THREE.JS / FOUNDATIONS 334

Upload only the changed pixels.

A 4×4 DataTexture mutates on the CPU, queues component ranges, and lets the WebGL2 texture backend merge same-row work before upload. Readback proves selected pixels changed and the update queue cleared.

Initializing texture range probe—
Checking WebGL2 texture upload support.

The route follows the official Texture API and pinned WebGL texture uploader.

LAB 334 / TEXTURE UPDATE RANGE