GALLERY CONTRACT / WEBGL POSTPROCESSING
Two worlds, one pass.
A native WebGL2 study of RenderTransitionPass: scene A and scene B render into independent targets, then a linear or texture-thresholded mix becomes the composer output.
Preparing study—
Creating the scene A → transition → scene B graph…
- pipeline
- —
- mix
- —
- mode
- —
- targets
- —
- frame ms
- —
- sample avg/p95
- —
- owned
- —
RenderTransitionPass owns scene A/B HalfFloat targets and a fullscreen mix material; the optional mask texture changes where the two rendered worlds meet.
Study failed.The lesson could not initialize.
This procedural pair makes the transition boundary visible. Official scene assets, exact GUI/page/pixel parity, visual parity, device-wide performance, and whole-example fidelity remain unverified.
THREE.JS FOUNDATIONS / RENDER TRANSITION PASS