GALLERY CONTRACT / WEBGL POSTPROCESSING

Two worlds, one pass.

A native WebGL2 study of RenderTransitionPass: scene A and scene B render into independent targets, then a linear or texture-thresholded mix becomes the composer output.

Preparing study—

Creating the scene A → transition → scene B graph…

This procedural pair makes the transition boundary visible. Official scene assets, exact GUI/page/pixel parity, visual parity, device-wide performance, and whole-example fidelity remain unverified.

THREE.JS FOUNDATIONS / RENDER TRANSITION PASS