GALLERY CONTRACT / WEBGL POSTPROCESSING

Choose what glows.

A native WebGL2 study of selective Unreal bloom: non-blooming materials are darkened for the bloom composer, restored for the beauty composer, and blended through the final output.

Preparing study—

Creating the selective bloom and beauty composer graphs…

This procedural scene is a stable source for the selected layer contract. Official scene/assets, exact GUI/page/pixel parity, visual parity, and whole-example fidelity remain unverified.

THREE.JS FOUNDATIONS / SELECTIVE UNREAL BLOOM