GALLERY CONTRACT / WEBGL POSTPROCESSING
Choose what glows.
A native WebGL2 study of selective Unreal bloom: non-blooming materials are darkened for the bloom composer, restored for the beauty composer, and blended through the final output.
Preparing study—
Creating the selective bloom and beauty composer graphs…
- pipeline
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- policy
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- bloom
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- layers
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- frame ms
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- sample avg/p95
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- owned
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Selective bloom is a two-render policy: darken non-selected materials for UnrealBloomPass, restore them, then blend bloom over the beauty render.
Study failed.The lesson could not initialize.
This procedural scene is a stable source for the selected layer contract. Official scene/assets, exact GUI/page/pixel parity, visual parity, and whole-example fidelity remain unverified.
THREE.JS FOUNDATIONS / SELECTIVE UNREAL BLOOM