THREE.JS / WEBGL MATERIAL CONTRACT
Render every reflection level.
The pinned example renders a filtered source cubemap into every mip level of a half-float cube render target, then compares the original and generated environments. This local study keeps those ownership and active-level boundaries visible with deterministic six-face input.
InitializingWEBGL2
Allocating the cube render target.
- mip chain
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- active level
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- visible
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- source cube
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- target cube
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- sample avg / p95
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The official Park3Med images, exact 512px sphere framing, Stats/UI presentation, arbitrary format/device matrices, context-loss/leak stress, and whole-example fidelity remain separate boundaries.
Sources: WebGLCubeRenderTarget · CubeCamera · official render-to-mipmap example