← Back to demosHomePrevious demo
THREE.JS / FOUNDATIONS

Interlace the eyes.

ParallaxBarrierEffect renders left and right StereoCamera views into internal targets, then selects them on alternating display scanlines through a fullscreen shader.

Initializing

Creating the interlaced two-eye presentation.

Backend
-
Targets
-
Scanline policy
-
Specimens
-
Sample
-
ParallaxBarrierEffect boundary

WebGLRenderer → left/right WebGLRenderTarget → fullscreen interlace shader → restored target

This lab proves the selected parallax-barrier effect contract only. The official 500-sphere cubemap scene, exact mouse behavior, physical display alignment, pixel presentation, device performance, WebGPU parity, and whole-example fidelity remain separate.