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THREE.JS / FOUNDATIONS

Copy the framebuffer.

A live scene is copied into a FramebufferTexture, then shown as a screen-space texture overlay.

Initializing

Creating the source scene and framebuffer texture.

Backend
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Texture
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Copies
0
Sample
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FramebufferTexture boundary

scene → WebGLRenderer.render → copyFramebufferToTexture → FramebufferTexture → Sprite

This lab proves the selected framebuffer-copy contract only. Official Gosper order/scale/DPR presentation, dynamic color cadence, device/backend coverage, and whole-example fidelity remain separate.