THREE.JS / WEBGL MATERIALS + GLTF
Paint that catches the room.
The pinned car-material example loads the official ferrari.glb, injects physical body paint, standard metal details, transmissive glass, a baked AO shadow, and the venice_sunset_1k.hdr reflection environment.
InitializingWEBGL2
Preparing the HDR environment and compressed Ferrari model…
- model
- —
- environment
- —
- parts
- —
- materials
- —
- geometry
- —
- frame ms
- —
- sample avg / p95
- —
- state
- —
Derived from the pinned WebGL materials car example. This route preserves the official GLTFLoader, DRACO, HDRLoader, OrbitControls, ACES tone mapping, named-part material injection, AO shadow, wheel motion, color controls, reset, sample, and release seams; this local HUD, exact page/pixel presentation, broad device/compiler/performance matrix, and whole-example fidelity remain separate.