THREE.JS / WEBGL MATERIALS + GLTF

Paint that catches the room.

The pinned car-material example loads the official ferrari.glb, injects physical body paint, standard metal details, transmissive glass, a baked AO shadow, and the venice_sunset_1k.hdr reflection environment.

InitializingWEBGL2

Preparing the HDR environment and compressed Ferrari model…

model
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environment
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parts
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materials
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geometry
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frame ms
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sample avg / p95
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state
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Derived from the pinned WebGL materials car example. This route preserves the official GLTFLoader, DRACO, HDRLoader, OrbitControls, ACES tone mapping, named-part material injection, AO shadow, wheel motion, color controls, reset, sample, and release seams; this local HUD, exact page/pixel presentation, broad device/compiler/performance matrix, and whole-example fidelity remain separate.