Make the face move.
The pinned webcam example aligns a FaceCap glTF expression rig and a hidden webcam video in the same metric camera frame, then applies MediaPipe blendshapes, pose, and eye scores. This route uses the bundled FaceCap asset and a deterministic local video/landmark adapter; the physical camera and external MediaPipe runtime stay explicit seams.
Preparing the FaceCap glTF, hidden video, and morph adapter.
- video
- —
- texture
- —
- source
- —
- morphs
- —
- pose
- —
- frame
- —
- sample
- —
No frame sample yet.
video → VideoTexture + FaceCap morph mesh → deterministic MediaPipe-shaped results
Preserved boundaries: `MP_FOV = 63`, `MP_NEAR = 1`, `MP_FAR = 10000`, `VIDEO_DISTANCE = 100`, mirrored scene, registration transform, `FaceLandmarker.detectForVideo()` result shape, blendshape mapping, facial transformation matrix, and eye rotations. Physical `getUserMedia()` permission, external MediaPipe CDN/model loading, exact assets/pixels, and whole-example fidelity remain separate.
Drag to orbit · local captureStream is the default deterministic source · the physical-camera button intentionally remains unclicked during automated QA.
Face morph study unavailable.