THREE.JS / MULTI-VIEW RENDERING

Many windows, one renderer.

A shared canvas routes independent scene views into DOM element rectangles. Switch between the multiple-elements card contract and the text-wave point contract to inspect viewport, scissor, controls, and dynamic position updates.

InitializingWebGL2
Preparing the shared canvas and DOM view rectangles.
contract
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scenes / visible
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viewport / scissor
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position writes
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sample avg / p95
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diagnostics
0

The shared canvas and element bounds are the inspected contract. Official card count, random scenes, long-form equations, exact layout/pixels, device matrices, and whole-example fidelity remain separate.

Pinned sources: multiple elements · multiple elements with text