THREE.JS / PANORAMA CONTRACT
A sphere becomes a world.
The pinned panorama source builds a PerspectiveCamera, an inward-scaled SphereGeometry(500, 60, 40), and a TextureLoader-backed sRGB photo. Pointer drag changes longitude/latitude, wheel input clamps FOV, and the animation loop advances the view. This local study keeps those seams observable with deterministic equirectangular texture data.
StartingWEBGL2 / PANORAMA
Preparing the inward sphere panorama contract.
- longitude
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- latitude
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- camera FOV
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- geometry
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- texture
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- sample avg / p95
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The official 2294472375_24a3b8ef46_o.jpg, exact photo projection/page/pixel presentation, camera interaction timing, browser/device/backend breadth, texture/image matrices, and whole-example fidelity remain separate boundaries.
Sources: official equirectangular panorama example · pinned source · TextureLoader docs