scene → RenderPass → LUTPass → screen
THREE.JS / WEBGL POSTPROCESSING CONTRACT
Grade the final image in a volume.
A native WebGL2 color-grade path: EffectComposer renders the scene, then LUTPass samples a typed Data3DTexture.
Initializing—
Creating WebGL2, the scene pass, and a 16³ lookup volume.
- backend
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- pipeline
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- lut
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- frame ms
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This route claims the native WebGL2 LUTPass contract only. Generated profiles replace the official assets; exact page/pixel and whole-example fidelity remain unverified.
Sources: official WebGL 3D LUT example · LUTPass · Data3DTexture · EffectComposer