THREE.JS / SOURCE PROMOTION / WEBGL SHADERS
Water, sky, bloom.
The source-shaped lane keeps Water, Sky, PMREM environment baking, HalfFloat output effects, a moving cube, timer-driven water animation, and the official sky/water/cloud/bloom parameter families observable.
Initializing—
Preparing the water shader.
- renderer
- —
- water
- —
- sky / PMREM
- —
- effects
- —
- normal source
- —
- water frames
- 0
- sample avg / p95
- WAITING
- released
- no
The official textures/waternormals.jpg is replaced by a deterministic local CanvasTexture normal fixture; the normal target is bounded to 256² and the custom controls stand in for the source GUI/Stats presentation.
Derived from the pinned webgl_shaders_ocean.html source.