THREE.JS / SOURCE PROMOTION / WEBGL SHADERS

Water, sky, bloom.

The source-shaped lane keeps Water, Sky, PMREM environment baking, HalfFloat output effects, a moving cube, timer-driven water animation, and the official sky/water/cloud/bloom parameter families observable.

Initializing—
Preparing the water shader.
renderer
—
water
—
sky / PMREM
—
effects
—
normal source
—
water frames
0
sample avg / p95
WAITING
released
no

The official textures/waternormals.jpg is replaced by a deterministic local CanvasTexture normal fixture; the normal target is bounded to 256² and the custom controls stand in for the source GUI/Stats presentation.

Derived from the pinned webgl_shaders_ocean.html source.