THREE.JS / FOUNDATIONS — SHADOW PERFORMANCE
A field of moving casters.
Measure a deterministic animated-caster field under one shadow-casting SunLight-family reference: PCF shadow-map configuration, receiver ownership, instance count, and CPU-side render samples stay explicit.
Initializing shadow performanceWebGL2
Preparing the instanced caster field and shadow receiver.
Study issue
- BACKEND
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- LIGHT
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- MAP
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- CASTERS
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- CALLS / TRI
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- SAMPLE
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- BUILDS
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Shadow budget controlsPCF / FIELD / RECEIVER
Shadow performance contract
One directional shadow view owns the map budget while an InstancedMesh owns the caster population. Samples report render time plus Renderer.info submission counters; they are local observations, not universal GPU benchmarks.
Derived from the official WebGL shadowmap performance example, pinned source, DirectionalLight, and WebGLRenderer contracts. This bounded study does not claim whole-example fidelity.