Three.js source-promotion lab
Video Kinect / RGB-depth point cloud
Initializing—
Preparing the hidden video texture and depth-projection shader.
- texture
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- source
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- points
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- depth range
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- frame
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- sample avg/p95
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- diagnostics
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Selected source contractWebGLRenderer → VideoTexture → ShaderMaterial → Points
The pinned example's exact 640×480 point layout, RGB-derived depth projection, clipping uniforms, additive transparent points, and pointer camera are preserved. Its official Kinect media pixels, codec/device matrix, and whole-example fidelity remain separate.
Derived from the pinned WebGL Video Kinect example.
Study issue