Three.js source-promotion lab

Video Kinect / RGB-depth point cloud

Initializing—

Preparing the hidden video texture and depth-projection shader.

texture
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source
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points
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depth range
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frame
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sample avg/p95
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diagnostics
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Selected source contractWebGLRenderer → VideoTexture → ShaderMaterial → Points

The pinned example's exact 640×480 point layout, RGB-derived depth projection, clipping uniforms, additive transparent points, and pointer camera are preserved. Its official Kinect media pixels, codec/device matrix, and whole-example fidelity remain separate.

Derived from the pinned WebGL Video Kinect example.