Three.js source-promotion lab

Mixamo → Ready Player retargeting

The pinned example maps a Mixamo FBX animation onto a Ready Player glTF avatar with shared mixamorig bone names.

Initializing—

Loading the pinned FBX and glTF assets.

source bones
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target bones
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map entries
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source tracks
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mapped tracks
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duration
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hip scale
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status
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sample avg/p95
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diagnostics
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Retarget controlssource → target
Selected source contractWebGPURenderer → FBXLoader + GLTFLoader → SkeletonUtils.retargetClip → Inspector + reflector NodeMaterial floor

The pinned source uses Mixamo centimeters scaled to meters, `mixamorigHips`, a `mixamorig${bone.name}` map, `scale: 0.01`, native `WebGPURenderer`, TSL background, Inspector, and reflector floor. Exact original page/pixel composition, Ready Player/FBX download path, device/compiler matrix, and whole-example fidelity remain separate.

Derived from the pinned WebGPU Animation Retargeting example. Add ?forceWebGL=1 for the explicit WebGL2 reference lane.