Three.js source-promotion lab
Mixamo → Ready Player retargeting
The pinned example maps a Mixamo FBX animation onto a Ready Player glTF avatar with shared mixamorig bone names.
Initializing—
Loading the pinned FBX and glTF assets.
- source bones
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- target bones
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- map entries
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- source tracks
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- mapped tracks
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- duration
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- hip scale
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- status
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- sample avg/p95
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- diagnostics
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Retarget controlssource → target
Selected source contractWebGPURenderer → FBXLoader + GLTFLoader → SkeletonUtils.retargetClip → Inspector + reflector NodeMaterial floor
The pinned source uses Mixamo centimeters scaled to meters, `mixamorigHips`, a `mixamorig${bone.name}` map, `scale: 0.01`, native `WebGPURenderer`, TSL background, Inspector, and reflector floor. Exact original page/pixel composition, Ready Player/FBX download path, device/compiler matrix, and whole-example fidelity remain separate.
Derived from the pinned WebGPU Animation Retargeting example. Add ?forceWebGL=1 for the explicit WebGL2 reference lane.
Study issue