THREE.JS / WEBGPU / INTERPOLATION
Sample the edge.
The pinned centroid-sampling example renders the same 100 textured faces twice. The native lane exposes TSL interpolation sampling modes; the forced WebGL2 lane is an explicitly labeled direct atlas reference.
Initializing—
Preparing two renderers and a four-quadrant atlas.
- backend
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- graph
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- sampling
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- faces
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- atlas
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- sample
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Selected source contractvarying(uv) → texture(atlas) → normal
The native graph changes InterpolationSamplingType and InterpolationSamplingMode on a TSL varying. Antialiasing remains a renderer-level comparison; exact edge pixels, random face presentation, Inspector layout, and whole-example fidelity remain separate.
Derived from the pinned WebGPU centroid sampling example. Use ?backend=webgl for the explicit WebGL2 reference lane.
Study issue