THREE.JS / WEBGPU MATERIAL CONTRACT

A field of reflections.

The pinned official study renders 500 animated spheres with an unlit basic material and a six-face cube environment. Mapping, refraction ratio, color, transparency, and opacity stay observable here, including the material invalidation boundary.

Initializing—
Preparing deterministic cube faces.
material
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mapping
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ratio
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color
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opacity
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specimens
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cube faces
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sample avg / p95
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Native WebGPU uses MeshBasicNodeMaterial; ?backend=webgl is an explicit MeshBasicMaterial reference. The official Pisa image assets, exact random field/camera/mouse choreography, Inspector/Stats presentation, broad mapping/device/performance matrices, stress testing, and whole-example fidelity remain separate. Official example