THREE.JS / FOUNDATIONS — WEBGPU RENDER TARGETS

Resolve the renderbuffer. Read the image.

One instanced scene renders into a multisampled target; the resolved color texture becomes the fullscreen preview.

Initializing multisampled renderbuffers — Creating the instanced source scene, target, and resolved preview.
backend
—
target
—
samples
—
scene
—
preview
—
sample avg/p95
—
Contract: RenderTarget.samples controls the 4/1 sample count; the target’s resolved texture is displayed by a QuadMesh. This route also supports ?backend=webgl as an explicit compatibility reference.

Pinned source: official multisampled renderbuffers example. Deterministic positions replace the source’s random field; Inspector styling, exact page/pixels, device matrices, and whole-example fidelity remain unverified.