THREE.JS / FOUNDATIONS — WEBGPU PERFORMANCE
Compile first. Measure the frame.
The official performance example combines an HDR environment, a Draco-enabled glTF load, async shader compilation, Inspector attachment, and per-mesh static policy.
Initializing performance contract—Preparing the environment, Draco loader, model, and renderer.
Study issue
- backend
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- environment
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- model
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- compile
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- Inspector
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- static policy
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- sample avg/p95
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Contract: native WebGPU attaches
Inspector, loads Ultra HDR, uses compileAsync(model, camera, scene) before insertion, and toggles Mesh.static across the loaded model. The local Draco Avocado fixture is a loader/runtime proxy for the source’s Dungeon asset.Pinned source: official WebGPU performance example. Official Dungeon asset, exact camera/page/pixel composition, visible Inspector styling, universal performance, and whole-example fidelity remain unverified.