THREE.JS / FOUNDATIONS — WEBGPU TEXTURES
Generate. Resolve. Blur.
GPU procedural texture generation becomes a real texture, then a post-texture Gaussian blur is applied to the plane.
Initializing procedural texture—Preparing the TSL graph and render target.
Study issue
- backend
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- source graph
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- converted texture
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- plane
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- Inspector
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- auto update
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- sample avg/p95
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Contract: native WebGPU uses
checker(uv().mul(uniform)), convertToTexture(..., 512, 512) for a 512×512 texture, gaussianBlur(texture, uniform, 20), and Inspector parameters. WebGL2 is an explicit non-equivalent reference because GPU procedural-to-texture conversion is WebGPU-only here.Pinned source: official WebGPU procedural texture example. Exact Inspector/page/pixel composition, universal performance, device/compiler matrices, and whole-example fidelity remain unverified.