← Back to demosHome
THREE.JS / FOUNDATIONS / SOURCE PROMOTION

Dynamic-topology sculpting.

The source-shaped lane keeps WebGPURenderer, Inspector, Sculptor pointer strokes, cursor feedback, OrbitControls handoff, and binary GLTFExporter output observable.

Initializing

Preparing the detail-50 editable icosahedron…

Backend
—
Inspector
—
Sculptor seam
—
Topology
—
Vertices
—
Strokes
0
Sample avg / p95
WAITING
Source-shaped controls
Compatibility boundary

The pinned example's current-only three/addons/misc/Sculptor.js is absent from installed Three.js 0.185.1. This route uses the repo's compatible interaction seam and labels the boundary instead of claiming exact addon parity.

Exact Inspector GUI/cursor composition, dynamic detail-50 subdivision mathematics, backend/device matrices, performance, leak stress, and whole-example fidelity remain separate. ?forceWebGL=1 is an explicit WebGL2 reference lane.

Initialization issue

Derived from the official webgpu_sculpt source at the pinned commit.