WEBGPU POSTPROCESSING / TRANSITIONNODE
Transition in a node graph.
Two independently rendered scenes become texture nodes, then TransitionNode selects a linear or mask-thresholded mix. This is the native TSL path; use ?forceWebGL=1 to inspect the explicit WebGL2 renderer lane.
Initializing—
Preparing two scene passes and the transition graph…
- pipeline
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- scenes
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- mix
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- threshold
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- target
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- sample
- WAITING
- graphs
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- resources
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Transition controlsnode graph
The texture mask is active and both scene passes remain live.
Node contractsource-shaped
pass(sceneA, camera)scene A texturepass(sceneB, camera)scene B texturetransition(...)mix + thresholdRenderPipeline.outputNodescreen outputrenderer.init()backend setupThis lab verifies the installed TransitionNode contract and lifecycle. Official scenes, exact page/pixel composition, broad device matrices, and whole-example fidelity remain separate.
Study failed.