WEBGPU POSTPROCESSING / TRANSITIONNODE

Transition in a node graph.

Two independently rendered scenes become texture nodes, then TransitionNode selects a linear or mask-thresholded mix. This is the native TSL path; use ?forceWebGL=1 to inspect the explicit WebGL2 renderer lane.

Initializing—

Preparing two scene passes and the transition graph…

pipeline
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scenes
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mix
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threshold
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target
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sample
WAITING
graphs
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resources
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Transition controlsnode graph

The texture mask is active and both scene passes remain live.

Node contractsource-shaped
pass(sceneA, camera)scene A texture
pass(sceneB, camera)scene B texture
transition(...)mix + threshold
RenderPipeline.outputNodescreen output
renderer.init()backend setup

This lab verifies the installed TransitionNode contract and lifecycle. Official scenes, exact page/pixel composition, broad device matrices, and whole-example fidelity remain separate.