WEBGPU / TSL GRAPH ADDON
Four materials. One graph editor boundary.
The official TSL Graph example attaches graph IDs to four NodeMaterial families, loads a graph document, and lets Inspector apply it to a shader-ball scene. This route keeps those ownership boundaries visible with deterministic local fixtures.
Creating the native renderer, Inspector, graph materials, and local TSLGraphLoader document.
- materials
- —
- graphs
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- loader
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- inspector
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- calibration
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- preview
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- graph IDs
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- frames
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- timing
- NOT RUN
Four NodeMaterial families carry stable graph IDs.
TSLGraphLoader applies the local JSON and owns prefixed graph storage.
The real Inspector is hidden by default; ?inspector=1 activates the official extension.
Release restores pre-existing graph storage and disposes scene resources.
Sources: official TSL Graph example · Inspector · NodeMaterial · official GLB/HDR, remote editor iframe, exact GUI/pixels, and whole-example fidelity remain separate
LAB / TSL GRAPH NATIVE MATERIALS + LOADER