← Back to demosHomePrevious demo
THREE.JS / FOUNDATIONS / SOURCE PROMOTION

Volume, accumulated.

A noisy volume receives depth-aware occlusion and native lights, while the scene pass carries output and velocity into a temporal reconstruction pass.

Initializing

Preparing the 3D density field and temporal graph…

Backend
—
Graph
—
Volume
—
Lights
—
Sample
WAITING
Source-shaped controls
Ownership boundary

RenderPipeline owns the native depth/MRT/TRAA graph; Inspector is opt-in via ?inspector=1.

The local 32³ density texture and generated colors.png substitute for official assets. Native TRAA, exact 128³ noise, Inspector presentation, broad device/compiler matrices, temporal quality, and whole-example fidelity remain separate.

Initialization issue

Derived from the official volumetric lighting using TRAA example and its pinned depth/MRT/velocity graph. Use ?backend=webgl for the explicitly labeled direct scene reference.