THREE.JS / SOURCE PROMOTION

VR hand input

Source-shaped study of the pinned webxr_vr_handinput example: two XRHandModelFactory hands, two controller grips, two pointer rays, and the required hand-tracking feature.

InitializingPreparing renderer

Preparing the source-shaped WebGL2 scene and XR entry point...

backend
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hands
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controllers
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grips
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rays
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floor
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frames
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sample
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XR entry point-
XR capability-

The VR button requests the exact required hand-tracking feature. Desktop QA validates the prepared topology; a physical headset is required for native session negotiation and tracked joint poses.

Desktop pose adapterexplicit fallback

Synthetic fingertip markers are a desktop measurement adapter, not evidence of native hand-joint tracking or whole-example fidelity.

Runtime stateRUNNING

The source uses setAnimationLoop, controller rays named line, and separate controller/grip/hand slots.