THREE.JS / SOURCE PROMOTION
VR hand input
Source-shaped study of the pinned webxr_vr_handinput example: two XRHandModelFactory hands, two controller grips, two pointer rays, and the required hand-tracking feature.
InitializingPreparing renderer
Preparing the source-shaped WebGL2 scene and XR entry point...
- backend
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- hands
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- controllers
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- grips
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- rays
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- floor
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- frames
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- sample
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XR entry point-
XR capability-
The VR button requests the exact required hand-tracking feature. Desktop QA validates the prepared topology; a physical headset is required for native session negotiation and tracked joint poses.
Desktop pose adapterexplicit fallback
Synthetic fingertip markers are a desktop measurement adapter, not evidence of native hand-joint tracking or whole-example fidelity.
Runtime stateRUNNING
The source uses setAnimationLoop, controller rays named line, and separate controller/grip/hand slots.