Stereo panorama
Source-shaped study of the pinned webxr_vr_panorama example: one 12-tile stripe atlas is split into six left-eye and six right-eye cube-face textures, then isolated with camera layers for VR.
Preparing the stereo atlas slices and inward cube pair...
- backend
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- tiles
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- panorama
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- eye mode
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- left tiles
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- right tiles
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- frames
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- sample
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The VR button preserves the official immersive entry point and local reference-space request. Desktop QA uses a deterministic authored atlas; headset eye views, pose delivery, and native session negotiation remain unverified.
The local adapter preserves the source's ImageLoader-style atlas slicing and six-material cube-face ownership, while its authored tiles replace the official sun_temple_stripe_stereo.jpg pixels.
Source review, implementation, runtime verification, and whole-example fidelity are tracked independently. Native headset stereo output is intentionally not claimed by desktop QA.
Preparing graph contract...