THREE.JS / SOURCE PROMOTION

Stereo panorama

Source-shaped study of the pinned webxr_vr_panorama example: one 12-tile stripe atlas is split into six left-eye and six right-eye cube-face textures, then isolated with camera layers for VR.

InitializingPreparing renderer

Preparing the stereo atlas slices and inward cube pair...

backend
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tiles
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panorama
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eye mode
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left tiles
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right tiles
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frames
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sample
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VR entry pointimmersive-vr
VR capability-

The VR button preserves the official immersive entry point and local reference-space request. Desktop QA uses a deterministic authored atlas; headset eye views, pose delivery, and native session negotiation remain unverified.

Stereo atlas adapterdesktop fallback

The local adapter preserves the source's ImageLoader-style atlas slicing and six-material cube-face ownership, while its authored tiles replace the official sun_temple_stripe_stereo.jpg pixels.

Runtime stateRUNNING

Source review, implementation, runtime verification, and whole-example fidelity are tracked independently. Native headset stereo output is intentionally not claimed by desktop QA.

Preparing graph contract...