Panorama with depth
Source-shaped study of the pinned webxr_vr_panorama_depth example: a back-sided panoramic sphere owns an sRGB image map and a nearest-filter depth map through native material displacement.
Preparing the displaced panorama sphere and authored depth fixtures...
- backend
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- geometry
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- material
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- maps
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- depth scale
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- motion
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- frames
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- sample
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The VR button preserves the official immersive entry point and local reference-space request. Desktop QA uses authored image/depth fixtures; native headset depth views, pose delivery, and session negotiation remain unverified.
The local adapter preserves TextureLoader, LoadingManager, nearest/no-mipmap image/depth policy, MeshStandardMaterial displacement, and the official kandao3.jpg/kandao3_depthmap.jpg asset boundary while using deterministic data URLs.
Source review, implementation, runtime verification, and whole-example fidelity are tracked independently. Official panorama/depth pixels and native headset behavior are intentionally not claimed by desktop QA.
Preparing graph contract...