THREE.JS / SOURCE PROMOTION

Panorama with depth

Source-shaped study of the pinned webxr_vr_panorama_depth example: a back-sided panoramic sphere owns an sRGB image map and a nearest-filter depth map through native material displacement.

InitializingPreparing renderer

Preparing the displaced panorama sphere and authored depth fixtures...

backend
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geometry
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material
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maps
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depth scale
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motion
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frames
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sample
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VR entry pointimmersive-vr
VR capability-

The VR button preserves the official immersive entry point and local reference-space request. Desktop QA uses authored image/depth fixtures; native headset depth views, pose delivery, and session negotiation remain unverified.

Depth adapterdesktop fallback
active scale-4.0

The local adapter preserves TextureLoader, LoadingManager, nearest/no-mipmap image/depth policy, MeshStandardMaterial displacement, and the official kandao3.jpg/kandao3_depthmap.jpg asset boundary while using deterministic data URLs.

Runtime stateRUNNING

Source review, implementation, runtime verification, and whole-example fidelity are tracked independently. Official panorama/depth pixels and native headset behavior are intentionally not claimed by desktop QA.

Preparing graph contract...