VR rollercoaster
Source-shaped study of the pinned webxr_vr_rollercoaster example: procedural track geometry carries a banking train through seeded terrain, trees, sky, shadow rails, and two rotating funfairs.
Preparing the source-shaped track and train camera...
- backend
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- environment
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- track
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- lifters
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- shadow
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- funfairs
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- train
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- VR
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- progress
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- velocity
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- frames
- 0
- sample
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The visible VRButton preserves the official local reference-space entry point. Desktop QA exercises the WebGL2 scene and synthetic train path; native headset session, pose, and stereo comfort remain unverified.
The route keeps the official RollerCoasterGeometry, RollerCoasterLiftersGeometry, RollerCoasterShadowGeometry, tangent-driven banking, and moving funfairs while using a deterministic terrain adapter.
Source review, implementation, runtime verification, and whole-example fidelity are tracked independently. Official page pixels, random terrain cadence, and native headset behavior are intentionally not claimed by desktop QA.
Preparing graph contract...
Pinned source: webxr_vr_rollercoaster.html. Whole-example fidelity remains separate.