THREE.JS / SOURCE PROMOTION

VR rollercoaster

Source-shaped study of the pinned webxr_vr_rollercoaster example: procedural track geometry carries a banking train through seeded terrain, trees, sky, shadow rails, and two rotating funfairs.

InitializingPreparing renderer

Preparing the source-shaped track and train camera...

backend
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environment
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track
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lifters
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shadow
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funfairs
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train
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VR
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progress
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velocity
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frames
0
sample
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VR entry pointimmersive-vr

The visible VRButton preserves the official local reference-space entry point. Desktop QA exercises the WebGL2 scene and synthetic train path; native headset session, pose, and stereo comfort remain unverified.

Train studydesktop adapter

The route keeps the official RollerCoasterGeometry, RollerCoasterLiftersGeometry, RollerCoasterShadowGeometry, tangent-driven banking, and moving funfairs while using a deterministic terrain adapter.

Runtime stateRUNNING

Source review, implementation, runtime verification, and whole-example fidelity are tracked independently. Official page pixels, random terrain cadence, and native headset behavior are intentionally not claimed by desktop QA.

Preparing graph contract...

Pinned source: webxr_vr_rollercoaster.html. Whole-example fidelity remains separate.