THREE.JS / FOUNDATIONS 25

Spend depth wisely.

Cascaded Shadow Maps divide the camera frustum so near surfaces keep detail while the far landscape stays covered. The helper makes every cascade and shadow volume visible.

mode
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splits
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shadow lights
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helper
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draw calls
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triangles
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Initializing WebGL2 only

Creating the landscape and cascade frusta…

Click a landmark to inspect it.

Drag to orbit · click a landmark · press R to reset

Review spatial indexing
LAB 25 / CASCADE SHADOW MAPS