THREE.JS / FOUNDATIONS 68
Change the shape.
Codec support is a runtime fact. This lab probes the browser, runs every complete candidate end to end, then moves one selected stream through three sizes while rebuilding the VideoFrameTexture at each dimension boundary.
Preparing codec matrix
-
Checking WebCodecs support before a pipeline is created.
- mode
- probing
- active codec
- unknown
- frame size
- unknown
- generation
- 0
- decoded
- 0
- input closed
- 0
- output closed
- 0
- reconfigs
- 0
- dropped
- 0
- queue
- 0
- draw calls
- 0
- matrix pass
- 0/0
runtime codec matrix
probing| codec | encoder | decoder | selected | execution |
|---|
The texture stays on a placeholder until a decoded VideoFrame is installed. Run the candidate matrix to exercise each supported bitstream.
Codec pipeline issue
The browser decides codec support · encoder metadata can carry decoder configuration · each reconfiguration starts with a key frame · old frames and textures are explicitly released
Continue to interactionLAB 68 / CODEC MATRIX + RUNS