THREE.JS / FOUNDATIONS 54
The surface has memory.
A height field lives in GPU storage, ping-pongs through a wave update, and returns to the vertex stage as geometry and normals.
Initializing compute water—
Preparing the 128×128 height field and wave kernels…
GPU storage + disturbance controls
- path
- —
- grid
- —
- storage
- —
- compute passes
- —
- draw calls
- —
- triangles
- —
Compute-water initialization failed.
The GPU storage-buffer simulation could not initialize.
Click and drag across the pool to inject a disturbance. The update reads neighboring heights, subtracts the previous field, and writes the next ping-pong buffer; the mesh reads whichever buffer is current.
LAB 54 / COMPUTE WATER