THREE.JS / FOUNDATIONS 08
Let the GPU keep score.
Particle positions and velocities live in storage buffers, updated by a TSL compute kernel before each frame is drawn.
Initializing compute—
Preparing storage buffers…
simulation uniforms
- particles
- —
- updates
- —
- draw calls
- —
Compute initialization failed.
The CPU fallback could not start.
Move over the floor to kick particles · drag to orbit · press R to reset
LAB 08 / TSL COMPUTE