THREE.JS / FOUNDATIONS 90
Choose your depth.
Depth conventions are renderer configuration, not a post-process color trick. Switch the actual renderer, then inspect the projection, depth texture, and fallback state that result.
Initializing
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Creating a renderer with an explicit depth convention.
- Backend
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- Requested
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- Active
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- Draw calls
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Renderer depth stateactual runtime flags
A reversed request may fall back on WebGL2 when EXT_clip_control is unavailable.
- Renderer reversed
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- Camera reversed
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- Logarithmic
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- Clear depth
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Near / far
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Depth storage
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Depth convention controls
Renderer lifecycle
dispose old->init mode->camera projection->depth target->sample
The mode selector rebuilds the renderer so the option is applied at initialization.
Depth convention issue.
Linear view shows comparable distance. Raw view exposes the stored convention: standard and reversed should invert their near/far ordering.
Next: depth-aware shadow splits ->LAB 90 / DEPTH CONVENTIONS