THREE.JS / FOUNDATIONS 290
Surface is a data field.
A displacement material turns texture channels into geometry, normals, occlusion, and reflected light. This study keeps every map switchable so the material contract stays visible.
Initializing displacement material—
Generating local height, normal, AO, and environment textures…
PBR + map controls
- material
- —
- maps
- —
- triangles
- —
- draw calls
- —
- cpu ms
- —
Displacement initialization failed.
The generated material maps could not initialize.
The generated maps are local and deterministic; the WebGL2 route uses the same material channel contract as a direct fallback.
LAB 290 / DISPLACEMENT MAP