THREE.JS / FOUNDATIONS 289
Light leaves ghosts.
Lens flares begin with an emissive MRT channel, not a sprite stuck on the camera: bloom isolates the energy, then TSL ghosts orbit the image center and blur into the final composite.
Initializing lensflare—
Preparing local emissive beacons and an MRT post-processing graph…
emissive + ghost controls
- path
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- MRT
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- draw calls
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- cpu ms
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Lensflare initialization failed.
The emissive MRT and lensflare graph could not initialize.
The WebGL2 route keeps the generated emissive scene visible as a direct beauty reference; the TSL MRT/bloom/ghost graph is WebGPU-only here.
LAB 289 / LENSFLARE