THREE.JS / FOUNDATIONS 256
Relief without moving the mesh.
EXT_materials_bump adds height-derived normal relief to a
glTF PBR material. The loader creates a physical material, keeps the
height texture linear, and leaves the vertex positions unchanged.
Initializing
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Preparing the generated glTF bump payload.
- Meshes
- -
- Materials
- -
- Textures
- -
- Bump maps
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Material focusloader-created state
type-
extension-
height map-
world position-
Relief controlsapplication-owned overrides
Select a panel to inspect its bump extension state.
Render inspectionvisual + lifecycle
glTF extension -> MeshPhysicalMaterial -> bump relief
Bump extension study unavailable.
Drag to orbit · scroll to dolly · use ?forceWebGL=1 for a WebGL2 comparison.
LAB 256 / GLTF BUMP EXTENSION