THREE.JS / FOUNDATIONS 257

Spend fewer bytes carefully.

KHR_mesh_quantization stores attributes as smaller integer payloads. This fixture makes the raw values, runtime BufferAttributes, normalized mapping, quantization error, and node transform visible together.

Initializing -

Preparing the generated quantized mesh fixture.

Meshes
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Quantized
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Raw bytes
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Decoded verts
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Attribute inspectionraw -> runtime
source storage- runtime array- normalized- max error-

Select a mesh and attribute to inspect the loader boundary.

Decode transformnode-owned range

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Render inspectionvisual + lifecycle

quantized source -> loader decode -> BufferAttribute -> render

Drag to orbit · scroll to dolly · use ?forceWebGL=1 for a WebGL2 comparison.

Next: glTF sampler policy ->
LAB 257 / GLTF MESH QUANTIZATION