THREE.JS / FOUNDATIONS 252

Read the channels, not the filename.

glTF keeps color, metalness, roughness, normals, occlusion, and emission in separate contracts. This generated asset lets GLTFLoader expose each map and its color-space policy in a live material.

Initializing -

Preparing the renderer and generated glTF texture payloads.

Panels
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Materials
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Textures
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Maps live
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Material focuspost-load material state
type- base color- packed data- normal / AO- emissive-
Map ownershiptoggle decoded material maps

Select a panel to inspect its loader-created textures.

Render inspectionsampling + lifecycle

load glTF -> decode images -> map channels -> render

Drag to orbit · scroll to dolly · use ?forceWebGL=1 for a WebGL2 comparison.

Next: glTF alpha modes ->
LAB 252 / GLTF PBR TEXTURE CHANNELS