THREE.JS / FOUNDATIONS 251
Move the rig, then shape the surface.
This generated glTF keeps the deformation chain small enough to inspect:
joint attributes feed a SkinnedMesh, a morph target adds vertex
deltas, and AnimationMixer drives both through authored clips.
Initializing
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Preparing the renderer and generated glTF fixture.
- Meshes
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- Bones
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- Clips
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- Morphs
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Skeleton inspectionlocal bone rotation
Morph targetPOSITION delta
The slider changes vertex positions independently of the bone tracks.
Animation mixerglTF clips
Inspectionrenderer + lifecycle
load glTF -> bind skeleton -> update mixer -> render
Rig study unavailable.
Drag to orbit · scroll to dolly · use ?forceWebGL=1 for a WebGL2 comparison.
LAB 251 / GLTF SKINNING + MORPH TARGETS