THREE.JS / FOUNDATIONS 254
Store only the changed vertices.
glTF sparse accessors keep a zero-initialized base and replace only the entries that differ. The two panels below exercise that rule as a morph-target attribute and as an animation-output accessor.
Initializing
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Preparing the renderer and generated glTF fixture.
- Meshes
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- Morph attrs
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- Sparse accessors
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- Changed entries
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Accessor inspectionloader expansion
- accessor
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- base storage
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- sparse replacements
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- resolved BufferAttribute
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- payload comparison
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Select a panel to inspect its authored accessor and expanded runtime values.
Morph targetrelative POSITION deltas
Sparse animation outputSCALAR weights
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right-panel influence 0.00
Inspectionrenderer + lifecycle
glTF sparse data -> BufferAttribute -> morph/animation -> render
Sparse accessor study unavailable.
Drag to orbit · scroll to dolly · use ?forceWebGL=1 for a WebGL2 comparison.
LAB 254 / GLTF SPARSE ACCESSORS